1 Players
1 to 4 Players
1-2 Players
1-3 Players
1-4 Players
1-5 Players
1-6 Players
1-7 Players
1-8 Players
1-99 Players
10 Min. Game Length
10+ Ages
12+ Ages
120 Min. Game Length
120-150 Min. Game Length
120-180 Min. Game Length
120-240 Min. Game Length
13+ Ages
14+ Ages
15% OFF
15-30 Min. Game Length
16+ Ages
2-4 Players
2-5 Players
20-30 Min. Game Length
20-60 Min. Game Length
2012
2013
2017
2018
2019
2020
2021
240-300 Min. Game Length
30 Min. Game Length
30-120 Min. Game Length
30-150 Min. Game Length
30-45 Min. Game Length
30-60 Min. Game Length
40 Min. Game Length
40-70 Min. Game Length
45 Min. Game Length
45-60 Min. Game Length
45-75 Min. Game Length
45-90 Min. Game Length
50-100 Mins
60 Min. Game Length
60-120 Min. Game Length
60-90 Min. Game Length
7+ Ages
70-140 Min. Game Length
8+ Ages
90 Min. Game Length
90-115 Min. Game Length
90-120 Min. Game Length
90-150 Min. Game Length
90-180 Min. Game Length
About 1 Hour
Abstract
Abstract Strategy
Action Drafting
Action Points
Action Queue
Action Retrieval
Action/Dexterity
Action/Event
Advantage Token
Adventure
Age of Reason
American West
Animals
App-Supported
Area Majority / Influence
Area Majority/Influence
Area Movement
Asmodee
Automatic Resource
Automatic Resource Growth
Base Game
Bicycle
Board Game
Board Game Expansion
BoardGameGeek Top 100
Burnt Island Games
Campaign / Battle Card Driven
Campaign/Battle Card Driven
Card Drafting
Card Game
Card Play Conflict Resolution
catch up games
Children's Game
City Building
Civilization
Closed Drafting
Collectible Components
Collection: The West Kingdom
Comic Book/Strip
Command Cards
Communication Limits
Connections
Continuous Turns
Contracts
Cooperative Game
Cooperative Play
Critical Hits and Failures
Cube Tower
Customizable
cyberpunk
Deck Construction
Deck/Bag/Pool Building
Deduction
Delayed Purchase
Dice
Dice Rolling
Digital Hybrid
Distributor - Alliance
Drafting
Dungeon Crawler
dv games
Economic
Educational
Elapsed Real Time Ending
Enclosure
End Game Bonuses
Environmental
Events
Expansion
Expansion (Base Game Required)
Expansion Game
Exploration
Family
Family Game
Fantasy
Fantasy Flight Games
Farming
Fighting
Finale Ending
Force Commitment
Game Family - The West King...
Gloomhaven
Grid Coverage
Grid Movement
Hand Management
Hexagon Grid
Hidden Roles
Hidden Victory Points
Horror
Income
Increase Value of Unchosen ...
Industry/Manufacturing
Investment
J. J. Neville
Kemushi Saga
layering
Legacy Game
Living Card Game (LCG)
Lose a Turn
Map Addition
Map Deformation
Map Reduction
Market
Mature/Adult
Medical
Medieval
Miniatures
Modular Board
Move Through Deck
Movement Points
Movies/TV/Radio
Movies/TV/Radio theme
Moving Multiple Units
MSRP
multi-use cards
Multiple Maps
Murder/Mystery
Mycelia - All Games
Mythology
Narrative Choice/Paragraph
nature
Nautical
Night Parade of a Hundred Y...
Novel-based
Once-Per-Game Abilities
Open Drafting
Ownership
Paper-and-Pencil
Party Game
Pattern Building
Pick-up and Deliver
Player Elimination
Playmat
Point to Point Movement
Political
Prehistoric
Push Your Luck
Puzzle
Race
Random Production
Re-rolling and Locking
Real-time
Resource to Move
Role Playing
Roleplaying Game
Rondel
Scenario/Mission/Campaign Game
Science Fiction
Secret Unit Deployment
Semi-Cooperative Game
Set a Watch
Set Collection
Simultaneous Action Selection
single loser game
Solo/Solitaire Game
Space Exploration
Split Stone Games
stacking and balancing
Standalone Expansion
Standard Card Size
Standard Playing Cards
Stat Check Resolution
Steamforged Games
Stonemaier Games
Storytelling
Strategy
Strategy Game
Sudden Death Ending
Take That
Tangerine Games
Team-Based Game
Tech Trees/Tech Tracks
Territory Building
Thematic
Theme - Greek
theme - nature
Theme - Steampunk
Tile Placement
Track Movement
Traitor Game
Travel
Turn Order: Claim Action
Turn Order: Progressive
Unpainted Miniatures
Update Needed - Barcode
Update Needed - Weight
Variable Phase Order
Variable Player Powers
Variable Set-Up
Variable Setup
Victory Points as a Resource
Video Game Theme
Wargame
Worker Placement
Worker Placement - Differen...
Worker Placement with Dice ...
Z-Man Games
Zombies
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These are board games that have a mode intended for play by a single player. In most cases, the single player must defeat the game itself which takes automatic actions to thwart the player's progress or attempts to win the game or scenario.
Many Solo/Solitaire games also have a Cooperative mode meant for multiple players. The game framework for these types of games is highly similar since both of them revolve around playing against the game or scenario.
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