Delta Green RPG Agent`s Handbook

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Description

In Delta Green: The Role-Playing Game, the players are those agents. They fight to save human lives and sanity from threats beyond space and time. Delta Green’s percentile-based rules are compatible with 20 years’ worth of Delta Green scenarios and sourcebooks.

The Ennie Award-winning AGENT'S HANDBOOK features rules for creating agents and playing the game.

 It includes:
- Rules for creating agents, with dozens of professions from throughout the U.S. government and the civilian world. 
- Rules for tense, fluid investigations; players who use their agents' skills in clever ways have the best chance to succeed—and survive. 
- Nerve-wracking rules for combat, where random disasters can undo the most careful planning and the human psyche is as vulnerable as the body. 
- Mind-melting Sanity rules, which see agents gradually and inevitably deteriorate from too much exposure to trauma—and sometimes snap in an instant from overwhelming terror. 
- Rules for “home” scenes where players can see what their agents are fighting for. 
- Intuitive rules for equipment and assets, which let you determine on the fly whether something is available without having to plan it out ahead of time. 
- Dossiers of the federal agencies most likely to be featured in Delta Green games, focusing on the details players want to know when they play their agents. 

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